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www.heli-extreme.co.uk a good club in south Sheffield 600n pro BeastX Align DFC head bls251, 3xbls451, align gov, 600d, 2in1 trex500, BeastX DS510 swash, Beast X cutr and carve head DS520 HK3026-1900, Align 425D blades, 5S4200 rev'trix, K&BDD dampers, AR6200 "450" superframeSTK, align DFC head v2tail, hk22281-8 on 3S 9650w9257gear commander 55A align 325D hitec digitals Tarot ZYX, AR6100e MCPX kbdd tail and blades, miniaviation bats
Dont spend more flying models than it costs to fly for real
Just to add where not talking about a simplistic fix here like adding wind here but a combination of control interaction/turbulence/vortex effects not just in the hover but also whilst the model is in flight.
I agree with that... I've increase the vrotex lift loss (main blade setting page maybe?) for the trex600n to 50% it feels a lot more realistic! Have you tried that? (Rather than hover stability)
Hover stability feels, to me, to make the heli wander more in the hover, it doesn't seem to affect the vertical much if at all....
As a beginner, I find the sim (either version) much too easy. I can fly about, do inverted, stall turns and even land autorotations 90% of the time on the sim. Can barely hover the real thing! I know some of this is because there are no consequences if you crash on the sim...
It would be useful if the sim were closer to real life. I guess you can fiddle with the parameters, but I wouldn't have a clue what to change to make it more realistic...
Any ideas?
Blade 400 / DX6i / Phoenix / Blade CX2 / mCX / MSR Proud Owner of 2 Eddie Gold stars
I agree with that... I've increase the vrotex lift loss (main blade setting page maybe?) for the trex600n to 50% it feels a lot more realistic! Have you tried that? (Rather than hover stability)
Just tried this on the 600n and it feels slightly less floaty, and more realistic.
I tend to agree with a lot of Barney (Brians) comments but the way im seeing it is that this is a final and finished version now . If im correct in thinking that then it's a great shame as allthough Phoenix has improved greatly over the last few weeks and various upgraded versions i feel it is nowhere near a finished article . I do hope im wrong and that we will see more upgrades incorperated into what is basically a good sim . As for the guys at Phoenix looking at the way RealFlight works , i would immagine the programmers look at all the competition , but i doubt they would ever admit to it though . Rob
Rob .
Thunder Tiger X50 Nitro V.Bar . T.Rex 500 Fu.Bar . T.Rex 450 Fly Bar . Blade 130x . Pheonix . Realflight . Seb Art Pitts Python . Seb Art Katana 30 . E.Flite Ultimate 20-300
. Spectrum DX6i & Futaba 8FG Super & SimStick for Futaba . SWRCH .
Just spent a couple hours trying to edit the 600N file to fly as I percieve it should without much success.
Its easy enough to alter the model hover characteristics (cyclics) but the Pitch and tail rotor just seem to remain 'Perfect' or have funnies when altered to much.
For Hovering
Pretty much the easiest thing is to drop the Hovering stability setting to 95% and introduce some turbulance/wind etc via the weather menu. For example select the gusty setting and drop the windspeed/thermal strength and your getting close. It helps with the other models too.
I think a setting that effects the Pitch the same as hovering stability on the cyclic would be of benefit????
In 3D flight I just cant get rid of the perfect Tail and Pitch. For example stationary tictocs the tail just stays dead straight. Try flying back forth in big U's... tail to vertical like a stall turn but let it drop back tail first then backwards to vertical but nose down and the tail is still dead straight after many repititions! Same thing if you repeat the test sideways.. fly loops face on and it tracks perfectly all the time etc
There is no feeling of play/interaction through the control system or rotor turbulence disturbing the model in flight. I tried the control menu settings but without any real improvement..
Hopefully the Phoenix team will be reading this thread for the next update?
I think a setting that effects the Pitch the same as hovering stability on the cyclic would be of benefit????
Brian
You didn't seemy earlier post then???? If you increase the "vortex lift loss" it does exactly this!!!!
For the 600n I have it set at 35% now, just reduced it from my earlier 50% as that was a little too much! Default is 25%! Try it and see what you think?
Hi Trebor..yes I tried the vortex lift. It simulates the blades cavatating for example when reversing the pitch suddenly. I would agree between 25%-35% is about right but with it higher than 25% it kills the Pitch acceleration to much so is going to be a compromise I reckon.
The only think I can comment on is the Blade 400, which does seem much harder than my real one to fly, I did around a 15 second nose in last time I had room, and held her pretty well, but on the sim I have no chance whatsoever, plus the tail whips right out really easily. I know mine can, but not as bad as that.
On strength of what you all say I'll stick with the version I bought - 1.04! Downloaded 1.05i and 2.00n, but neither work unfortunately due to critical errors in the dowload process....
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