Originally posted by jimmyhorns
View Post
Announcement
Collapse
No announcement yet.
Looking for opinions between Heli-x and Phoenix
Collapse
X
-
The specs say it should run on XP;Originally posted by waveydavey View PostJames, is it windows 7 only as I can't get the demo to run on XP
neXt - CGM rc Heli Simulator
I have actually paid my moneys and taken my choice, and bought it
flying the 600e DFC 'felt' exactly the same as in real life, or as close as I have come on a sim. Things seem to go 'right' in the same way, and 'wrong' in the same way as real life, so it was a no brainer for me.
I am having exactly the same trouble with my backwards figure of 8's as I do in real life
See if you can get it to work, though you will need a suitable dongle (as pheonix's dongle wont work). a 9 in 1 does though....Logo 600 3D --- Vortex Vx1n
JR Forza 700 --- Vortex Vx1e
Team Macgregor flight team and Magregor industries field rep
Co-founder of South Hants Helis - and now on Facebook
And the proud wearer of one
Comment
-
There are two download options - 1 as a single file installer, and a slightly larger download which I believe has the individual files....Originally posted by waveydavey View PostIt falls over on the install file with an invalid file error, so not much to go on. I'll give it another go, cheers
Do you have a dongle that will work with it then?..Logo 600 3D --- Vortex Vx1n
JR Forza 700 --- Vortex Vx1e
Team Macgregor flight team and Magregor industries field rep
Co-founder of South Hants Helis - and now on Facebook
And the proud wearer of one
Comment
-
its fairly easy to do the maths,Originally posted by Johnny B View PostOut of interest Ade what would you expect the difference in speed to be between FFF and nose down free fall.
I just had a play with Phoenix and had FFF of about 38 m/s and about the same or slightly less for the nose down free fall as you suggested and up to 47 m/s for horizontal free fall and up to 55 m/s for powered descent.
centre of lift is approx 2/3 radius.
hover pitch is around 6degs
max pitch is say 12degs
when climbing you can think of the blade as a wing, subtract the hover pitch from the max pitch gives 6degs of pitch at x rpm that will give you the climb rate going straight up.
you can then also do a straight down model level speed in a similar way except that going down would be 12degs of pitch as the models decent would settle at 6degs angle of attack to the airflow.
this is assuming drag doesnt take over first.
nose down is just a battle of gravity vrs drag. the blade lift is zero. if you have ever had a major failure at height (eg the top jesus bolt) you will know just how fast a heli can fall without the rotor disk!
another clue that phoenix's drag mechanics are a way out is the nose down angle in FFF at full collective. it is approaching 45degs vrs a real heli which once its hit terminal velocity in straight and level fff is somewhere around 20degs.
what is really really strange is that the speed in a circle is 10-15m/s faster in a circle on pheonix. that doesnt make any sense at allwww.accurc.com
adrian@accurc.com
This is an apple free zone
anybody can be an Arsehole, it takes real commitment, dedication and a whole lot of effort to be nice.
Comment


Comment