Announcement

Collapse
No announcement yet.

Looking for opinions between Heli-x and Phoenix

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Looking for opinions between Heli-x and Phoenix

    I would like some opinion on two flight simulators if I can get it. I have used a free version of heli-x for
    some time but I am thinking of buying Phoenix. I had a quick go on the Phoenix flight sim this week and
    to be honest I did not think it was as good has Heli-x for the actual feel of an rc heli flight. I know there
    are a lot of bells and whistles on the Phoenix but to me the dynamics of the flight seemed to be a little off
    compared to the Heli-x but I have only had a few minutes so can not really compare. I would appreciate any thoughts.
    Thanks in advance.

  • #2
    I've been on Phoenix for probably nearly two years but just made the jump to realflight 7

    Glad I did

    Worth the extra in my opinion
    DX8

    Phoenix
    RealFlight 7

    Mcpx BL

    Trex 550 DFC with Vx1n

    Trex 700 DFC Pro Hv with Vx1n

    Zmr250 mini H Quad racer

    Comment


    • #3
      Thanks MarkG_R1 for the input. Unfortunately realflight 7 a bit to expensive for me at this time. Cheers

      Comment


      • #4
        +1 on Realflight 7 , was worth the money

        Comment


        • #5
          Have a look at this Aerobatics - Top Secret?

          I use it on my iMac works on PC as well. also use Heli-x but I prefer neXt - CGM rc Heli Flight Sim


          Phil's little world

          Mikado 500se - Align T-Rex 450L Dominator 6S - E-Flite Blade 350 QX2

          Comment


          • #6
            Not tried rf have heard its better.

            Phoenix has some pretty big holes in its physics.

            Sent from my Nexus 5 using Tapatalk
            www.accurc.com
            adrian@accurc.com
            This is an apple free zone
            anybody can be an Arsehole, it takes real commitment, dedication and a whole lot of effort to be nice.

            Comment


            • #7
              Originally posted by Ade_Law View Post
              Not tried rf have heard its better.

              Phoenix has some pretty big holes in its physics.

              Sent from my Nexus 5 using Tapatalk
              Think you should provide data with a statement like that

              Comment


              • #8
                Comparing one sim to another is like comparing Ridge racer to Need for speed... They're both just games and at the end of the day, none of them are true simulators. The best you can hope to achieve from any of them is to train your muscle memory.

                I've tried Phoenix, Realflight and Heli-X, and although Phoenix probably has the worst physics of the three, it's the one I still use... Why? Because it's the cheapest, it has free updates and there's a large community online.

                Go with whichever one you like best, because none of them are anything like the real thing.

                Comment


                • #9
                  I had Phoenix for many years and it was a good learning tool, but got into a rut with it. Bought RF7 at the beginning of this year and it has already helped me move on. There are so many new model options coming out for RF all the time and although a lot of the features are game like, when you just need a change they are fun and re-kindle your interest.

                  It is expensive, but worth it if you buy dongle only during one of the sales.
                  Yan
                  XL Protos 380, XL Power Specter 700, Align 700Top Dom, Green & Black Vbar Controls.

                  Comment


                  • #10
                    Starting on realflight 5 and now on 6.5, I once went in to a stop to try out phoenix. Forget about it sure it'll help you train muscle memory. But something just isn't right... On RF it's still the closest I get to real flying
                    KASAMA SRIMOK 90E, mCPX BL, mSR
                    PRÔTOS 500 FBL, PRÔTOS 500 STR FBL

                    Comment


                    • #11
                      My thumbs must be dead and my brain mush. I've used Phoenix for years and I just can't link it to the real thing. It feels synthetic, it looks synthetic, oh it is synthetic. I've tried realflight but it flys even more weird than Phoenix, at least it does for me.

                      i use it almost daily for 20 minutes practice but I then take it to the field, I wouldn't have cracked a lot of moves if it weren't for the sim, but it defo doesn't fly like anything real I've flown
                      Humble owner of 7 Eddie Gold Stars and Ex - member of Mk Heli Club
                      sigpic

                      Comment


                      • #12
                        Thanks to all for the very valued opinions, most appreciated. More confused than ever LOL. Old fart here so I will probably think about this until next Winter LOL and then decided
                        to get nothing at all. It seems stick time is the best way if not the most expensive way to go. Still it would be nice to have something on this Winter days. Thanks again. Cheers

                        Comment


                        • #13
                          Originally posted by Johnny B View Post
                          Think you should provide data with a statement like that
                          translational lift is wrong, and fudged in such a way that small changes in attitude create excessive changes in altitude this makes even basic moves like slow figure 8s feel weird especially if you put a little wind on.

                          the way the drag works is wrong. the model falls nose down at the same speed as it does in FFF at full collective and the way the model accelerates to this max speed is miles out too.

                          then if you do a full collective circle it goes faster than it does in a free fall or straight line.

                          these are examples are extreme as they show the flaws in their full effect. however they will also effect how the model responds through most of the flight envelope. If you take the above info and put it into a reasonably large loop it will effect all the important segments.

                          any questions feel free to ask away.




                          Sent from my Chromebook using Chrome!
                          Last edited by Ade_Law; 15-02-2014, 12:59 PM.
                          www.accurc.com
                          adrian@accurc.com
                          This is an apple free zone
                          anybody can be an Arsehole, it takes real commitment, dedication and a whole lot of effort to be nice.

                          Comment


                          • #14
                            Originally posted by Smudgyboy View Post
                            Have a look at this Aerobatics - Top Secret?

                            I use it on my iMac works on PC as well. also use Heli-x but I prefer neXt - CGM rc Heli Flight Sim

                            Now this looks promising....

                            I have just had a go, and instantly it feels a little more real than pheonix...

                            Such a pity they limit it to 2 minutes on the demo, as you cant really get a feel for something in such a short time.
                            Logo 600 3D --- Vortex Vx1n
                            JR Forza 700 --- Vortex Vx1e

                            Team Macgregor flight team and Magregor industries field rep

                            Co-founder of South Hants Helis - and now on Facebook
                            And the proud wearer of one

                            Comment


                            • #15
                              Originally posted by Ade_Law View Post
                              translational lift is wrong, and fudged in such a way that small changes in attitude create excessive changes in altitude this makes even basic moves like slow figure 8s feel weird especially if you put a little wind on.

                              the way the drag works is wrong. the model falls nose down at the same speed as it does in FFF at full collective and the way the model accelerates to this max speed is miles out too.

                              then if you do a full collective circle it goes faster than it does in a free fall or straight line.

                              these are examples are extreme as they show the flaws in their full effect. however they will also effect how the model responds through most of the flight envelope. If you take the above info and put it into a reasonably large loop it will effect all the important segments.

                              any questions feel free to ask away.




                              Sent from my Chromebook using Chrome!
                              Out of interest Ade what would you expect the difference in speed to be between FFF and nose down free fall.
                              I just had a play with Phoenix and had FFF of about 38 m/s and about the same or slightly less for the nose down free fall as you suggested and up to 47 m/s for horizontal free fall and up to 55 m/s for powered descent.

                              Comment

                              Working...
                              X