Hi,
A little while a go I found a directX plug in called IZ3D that turns any game that uses DirectX into steroscopic 3D.
Tried it with the red/blue glasses on Pheonix and its seems to work reasonably well - the model comes out in 3D, but it seems to get a bit confused with the convergence distance required for the back ground.
Has anyone else discovered/played with this and tried it with a better 3D rendering method like shuttered lenses. IZ3D supports a number of methods, but the red/blues glasses is free and the cheapest to try as doesn't need any special hardware, other than the glasses, obviously :-)
The web site is Home | iZ3D
btw...just downloading 4.0j of Phoenix, so when it loads I find out if I'm well behind everyone else and they've put this in as a standard feature.
Cheers,
Matthew
A little while a go I found a directX plug in called IZ3D that turns any game that uses DirectX into steroscopic 3D.
Tried it with the red/blue glasses on Pheonix and its seems to work reasonably well - the model comes out in 3D, but it seems to get a bit confused with the convergence distance required for the back ground.
Has anyone else discovered/played with this and tried it with a better 3D rendering method like shuttered lenses. IZ3D supports a number of methods, but the red/blues glasses is free and the cheapest to try as doesn't need any special hardware, other than the glasses, obviously :-)
The web site is Home | iZ3D
btw...just downloading 4.0j of Phoenix, so when it loads I find out if I'm well behind everyone else and they've put this in as a standard feature.
Cheers,
Matthew

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