I noticed that pirouetting stall turns seem easier and less rushed in Phoenix than in real life, and was trying to figure out why. I think it's because the helis in Phoenix don't pick up speed in a dive as fast as my real helis. It's almost like there's a parachute on the tail. In addition, the terminal velocity in a dive seems much too slow, both visually, and when looking at the speed the simulator says the heli is going. I realize there's a psychological factor because diving straight down in real life is going to be more scary, but it really seems like the helis dive too slow in Phoenix.
For instance, if I take the Trex 450 up to 300 feet, and then put the pitch at 0 and point the nose straight down, the heli only reaches a terminal velocity of about 50 mph. If I do the same experiment with the Trex 600, it gets up to around 60. It doesn't seem to matter how high I start the dive from, that's its terminal velocity. This is actually slower than the heli's top speed in level forward flight. Does anyone else find this unrealistic?
Thanks, Adam
For instance, if I take the Trex 450 up to 300 feet, and then put the pitch at 0 and point the nose straight down, the heli only reaches a terminal velocity of about 50 mph. If I do the same experiment with the Trex 600, it gets up to around 60. It doesn't seem to matter how high I start the dive from, that's its terminal velocity. This is actually slower than the heli's top speed in level forward flight. Does anyone else find this unrealistic?
Thanks, Adam