Hi, I've created some additional sounds to put into Phoenix Rc. They include 2 new medium electric sounds, 1 new light electric sound,
3 new EDF sounds including a 64mm EDF, 70mm EDF and a JP-700 EDF, and also a parkjet motor sound for the F117 foamie.
There is also 2 new Radial engine sounds, the first being based on a 50cc radial engine and the second being a modified more powerful sounding
version of the first.
[ame="http://www.youtube.com/watch?v=K2DHzLh7p5A"]YouTube- PhoenixRc Add-on sounds and smoke.wmv[/ame]
Put the seperate .PXE files into
C:\Program Files\PhoenixRC\resources\objects\aircraft\fixedWi ng\engines
Then put the seperate .Wav files into C:\Program Files\PhoenixRC\resources\soundEffects\planes
I've also created a new smokey looking smoke texture with a slightly modified smoke colour/tone to help it interact with the ambiant light of the
differant flying sites.
Just put the 'smoke.bmp' file into
C:\Program Files\PhoenixRC\resources\textures\particles
and overwrite the original smoke.bmp file,
or just rename the original something like 'smokeXXXOrig.bmp'
I've also inclueded the original smoke.bmp file just incase you wan't to revert back to the original.
Let me know what you think.
Enjoy!
3 new EDF sounds including a 64mm EDF, 70mm EDF and a JP-700 EDF, and also a parkjet motor sound for the F117 foamie.
There is also 2 new Radial engine sounds, the first being based on a 50cc radial engine and the second being a modified more powerful sounding
version of the first.
[ame="http://www.youtube.com/watch?v=K2DHzLh7p5A"]YouTube- PhoenixRc Add-on sounds and smoke.wmv[/ame]
Put the seperate .PXE files into
C:\Program Files\PhoenixRC\resources\objects\aircraft\fixedWi ng\engines
Then put the seperate .Wav files into C:\Program Files\PhoenixRC\resources\soundEffects\planes
I've also created a new smokey looking smoke texture with a slightly modified smoke colour/tone to help it interact with the ambiant light of the
differant flying sites.
Just put the 'smoke.bmp' file into
C:\Program Files\PhoenixRC\resources\textures\particles
and overwrite the original smoke.bmp file,
or just rename the original something like 'smokeXXXOrig.bmp'
I've also inclueded the original smoke.bmp file just incase you wan't to revert back to the original.
Let me know what you think.

Enjoy!


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