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  • Phoenix & Dual Processor

    Hi Guys

    Flying in Phoenix last night and I noticed that my processor monitor on my second screen showed that Core 1 of my dual core processor was maxed out, whereas Core 2 was at little more than 5%.

    Can Phoenix be optimised to use both cores, thus not maxing out 1, or is there something I need to do with my PC to share the load a little better between the two cores?

    Cheers.
    Martin

    Most of the Aligns, fair few Spektrum bits, bunch of Align & HiTec servos, OBE, VD & Bar.


  • #2
    wouldnt worry about it Martin, alot of games only use 1 core. In fact theres only 1 game on the market at the moment (too my knowledge anyways) that uses say a quad core which has been out for a bit now also. Trying too remember the name now...
    Lee
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    www.lee.rcha-uk.com
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    • #3
      Cheers Lee. It's that line turning red that worried me a bit...

      Martin

      Most of the Aligns, fair few Spektrum bits, bunch of Align & HiTec servos, OBE, VD & Bar.

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      • #4
        Operation Flashpoint: Dragon Rising ... thats the one
        Lee
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        www.lee.rcha-uk.com
        www.gensace.de

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        • #5
          Believe it or not, Phoenix is the only "game" I have on my PC. I had Duke Nukem and Leisure Suit Larry many years ago, but gaming for me never really took off.

          Martin

          Most of the Aligns, fair few Spektrum bits, bunch of Align & HiTec servos, OBE, VD & Bar.

          Comment


          • #6
            Actually they may be more games now but Flashpoint 2 was the first one too use quad core technology and thats only been out for about 1 month i think.
            Personally i wouldnt worry about it... Phoenix isnt system resourceful at all. And one of the reasons which made it so good compared too other sims i seem to remember.
            Lee
            sigpic
            www.raptoruas.co.uk
            www.lee.rcha-uk.com
            www.gensace.de

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            • #7
              Originally posted by Made2Fade View Post
              Actually they may be more games now but Flashpoint 2 was the first one too use quad core technology and thats only been out for about 1 month i think.
              'Supreme Commander' beat it by a couple of years then

              Most games and sims for that matter are single threaded as this lets them have full and easy control of timing issues which are critical for them.

              This means they cannot use more than one core for the main thread.

              It is only when you get games using a lot of AI (like Supreme Commander) or other processes that do not need to be linked to the main thread that it becomes practical to use multiple cores.

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              • #8
                Originally posted by Mart61 View Post
                Believe it or not, Phoenix is the only "game" I have on my PC. I had Duke Nukem and Leisure Suit Larry many years ago, but gaming for me never really took off.

                You are not alone Martin! Time can be use in a more productive activities. LOL

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                • #9
                  Originally posted by Mart61 View Post
                  Believe it or not, Phoenix is the only "game" I have on my PC.
                  Same here Martin.

                  My motto is if you want to play games then buy a PS3 or an xbox.

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                  • #10
                    Originally posted by Mark_T View Post
                    'Supreme Commander' beat it by a couple of years then
                    Tell that too the makers off flashpoint 2 then because its wrote on the back of the game box
                    I gather u mean Supreme Commander 2 as theres no way the first one did.
                    Last edited by Made2Fade; 29-11-2009, 02:08 PM.
                    Lee
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                    www.lee.rcha-uk.com
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                    • #11
                      I see it is a Codemasters game, I'll mention it next time I'm up there

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                      • #12
                        Introduction - SupCom & Intel Core 2 Quad Gameplay Advantages | [H]ard|OCP

                        That should clear things up a bit for ya Martin.
                        Lee
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                        www.raptoruas.co.uk
                        www.lee.rcha-uk.com
                        www.gensace.de

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                        • #13
                          Regardless what games uses what anyways the point i was making Martin is that Phoenix doesnt need too use multi cores too take advantage of anything because its so resource friendly compared too any of the games that have been mentioned.
                          Lee
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                          www.raptoruas.co.uk
                          www.lee.rcha-uk.com
                          www.gensace.de

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                          • #14
                            Originally posted by Mart61 View Post
                            Hi Guys

                            Flying in Phoenix last night and I noticed that my processor monitor on my second screen showed that Core 1 of my dual core processor was maxed out, whereas Core 2 was at little more than 5%.

                            Can Phoenix be optimised to use both cores, thus not maxing out 1, or is there something I need to do with my PC to share the load a little better between the two cores?

                            Cheers.
                            I wouldn't worry about it if the simulator is running ok :- it simply means your PC has a core to do some of those other annoying jobs (read consistant virus scanning) and not affect your sim experience

                            Your processor would run 100% all year on both cores as long as it run's standard clock rate and standard processor voltage and the machine gets a good supply of air.
                            450 Sport * 2
                            600LE on the way

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                            • #15
                              .. and to add to that, don't worry that the sim is taking 100% CPU, it doesn't mean it would run better spread across 2 cores, nor does it mean it is actually 'using' 100% of the CPU it is just an artifact of the way timing loops tend to be used in this type of 'game'.
                              Last edited by Mark_T; 29-11-2009, 02:27 PM.

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