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T-Rex 600 & 450 released - Phoenix

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  • #16
    Thanks Ade, I know we talked about that the night before last on the final testing where I was concerned about the tail blow outs.

    We can of course tweak the model to make it fly how we would like but the model is designed to 'feel' like fly a 600 and that means that it isn't going to be a perfect flying heli as the rex needs more power or the use of the 11T pinion to tighten up a lot of these issues. However, I do think there is an opening here to do an 11T Rex 600 which would be more perfromance orientated.
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    • #17
      Originally posted by Ashley Davis View Post
      jiberjaber .... there's a field called hover stability, just up it closer to 100%.
      That seems to do the trick, I wonder if it is the flybar weights which make the real thing more stable, I didnt think they would have that much effect!

      I also noted that it [the sim version] bobs up and down a little bit, even at eye level, is this connected to the ground effect?
      Regards,

      Jason
      Futaba 12FG/ Knight 3D / 450Pro / Beam E4 and a whole load of gliders!

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      • #18
        flybar weights will definitely make a rex more stable, mine has carbon paddles and a lot of cyclic throw, so it tends not to be the greatest hover machine.
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        • #19
          Looking at the model setup...what does the button next to each parameter actually do? Does it turn on the alteration you make?

          Scratch that! I now see what it does...show's the parameter in flight!!! Very cool.

          Sy
          Last edited by Symon; 30-10-2006, 10:13 PM.
          T-Rex 700NP - Align 91HP - Hatori 938 - Kasama Header - Align 690Ds - Align DS620 Throttle - Align DS610 x 3 - Spartan DS760/Align DS620 - QuickUK Tail Grips & Header Tank - Reactor X - SwitchGlo
          Transmitter - Futaba 12FG G3 2.4Ghz

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          • #20
            Do you mean the radio button?
            If you check one of those, that field appears on the sim window for in-flight adjustment.
            Or did you mean something else?

            I adjusted the tail fin area to 0.0125 (from 0.03) and increased the rotor speed to 9000 (from 8750?) - that holds much better, but not perfectly, which I guess is quite real (not flown one 3D style yet so I don't know for sure!)

            Cheers,
            Rob
            Team Align, Midland Helicopters, Optifuel, Cyclone Blades, Scorpion Motors, Thunder Power, Savox Servos, JR Propo

            | 3D Championship

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            • #21
              I answered the question in my post myself Rob....em...because I tried it Oops (Sy slaps himself!!)

              I have to admit I'm finding the 600 a little 'lazy' and slow/underpowered compared to the real thing. Maybe I need to change the TX settings? Just the T-Rex 600 is a little more alive than this IMHO

              Of course I'm no 3D expert so I'm not concentrating on that part...just Tic Tocs, flips, rolls and general crashing!!! hehe

              EDIT 21.55 After over an hour to two hours playing with this and changing my TX since this post...it's now AWESOME!! I didn't want to mess with Ash's settings so I changed my curves and boy is it realistic!! Power is back. Come on!! haha I must have had it set too low for another model.

              Did only you work on the characteristics Ash? It's a lot to ask of one man if you did and as usual you're to be commended. Do you ever sleep? hehe
              Last edited by Symon; 30-10-2006, 10:59 PM.
              T-Rex 700NP - Align 91HP - Hatori 938 - Kasama Header - Align 690Ds - Align DS620 Throttle - Align DS610 x 3 - Spartan DS760/Align DS620 - QuickUK Tail Grips & Header Tank - Reactor X - SwitchGlo
              Transmitter - Futaba 12FG G3 2.4Ghz

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              • #22
                yeah it was just me and if I do sleep I wake up with 'qwerty' written backwards on my forehead and drool in my keyboard
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                • #23
                  LOL


                  Cheers,
                  Rob
                  Team Align, Midland Helicopters, Optifuel, Cyclone Blades, Scorpion Motors, Thunder Power, Savox Servos, JR Propo

                  | 3D Championship

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                  • #24
                    Slow piroflips were fine, fast weren't. Might be me used to flying the 90's... Piro loops and piro WOD's seem realistic though.

                    Good work Ash, it takes a lot of time and effort to set something up from scratch, especially when physics are concerned...

                    (EDIT: It would appear that I've missed a few pages :P)

                    Trev
                    Last edited by trvo; 30-10-2006, 11:24 PM.
                    Sent from my PC using Windows 7

                    - CSM
                    - Midland Helicopters

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                    • #25
                      it wasn't from scratch, Ade tipped me off to start with a buzzard 50 and go from there...saved me hours of head scratching
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                      • #26
                        Just to play devil's advocate a wee bit (I can, safe in the knowledge that I've complemented Ash enough )

                        I was wondering...when developing any product it is always a better idea to have more than one person involved. This means a product has more input and is not just personal preference from a single developer.

                        Were no other expert T-Rex 600 flyers consulted on this? I know you've done an awesome job Ash but I was just wondering. Fair question I thinks
                        T-Rex 700NP - Align 91HP - Hatori 938 - Kasama Header - Align 690Ds - Align DS620 Throttle - Align DS610 x 3 - Spartan DS760/Align DS620 - QuickUK Tail Grips & Header Tank - Reactor X - SwitchGlo
                        Transmitter - Futaba 12FG G3 2.4Ghz

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                        • #27
                          On the 450/600 there were a few of us, the pictures to do the skins were from Thomas. I asked robgt to try out the 450 flight model on the scythe skin for him to see what he thought. Robgt also tried an early 600 flight model on a buzzard skin. Both Ade and Trevo have flown my 600 and Trevo now has his own 600, they both tested the flight model at different stages. Ade did the final flight tests on the completed skins and flight models combined. I recorded the sound effects for the 450 and 600....but for some reason they have come out a bit high pitched in the actual sim, not sure why, I'm sure it's technical

                          So one developer making the changes but feedback from three others at various stages.
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                          • #28
                            The 450 I experimented with (as a Scythe with a different .fly file) is very similar to the released version - I think it flies really well and, with a tweak to 4S power, flies very much like my own!

                            The 600 I briefly flew (as a Buzzard with a different .fly file) seems to have been improved in several areas to this released version. I think it's come out pretty well all told

                            I was playing around with sound files recently...
                            Phoenix seems to speed up the sound file.

                            My experiment was to take an OS 90 engine sound from Reflex and add it to the Synergy in Phoenix.

                            It distorted the sound into a higher pitched, faster sound.
                            Shame really

                            Cheers,
                            Rob
                            Team Align, Midland Helicopters, Optifuel, Cyclone Blades, Scorpion Motors, Thunder Power, Savox Servos, JR Propo

                            | 3D Championship

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                            • #29
                              Cheers Ash...an important question I'm sure you understand.

                              Good to know

                              I'm suprised the sound is an actual recording. It's doesn't resemble it at all. But it looks superb.

                              I've been flying it all night and it's really good fun and from a novice point of view it feels great.

                              I know as you're all developers on Phoenix that it's not cool to question the faults that haven't been fixed with the upgrade but this has been a most welcome inclusion in my opinion and most of the models so far are the business.

                              Well done all
                              T-Rex 700NP - Align 91HP - Hatori 938 - Kasama Header - Align 690Ds - Align DS620 Throttle - Align DS610 x 3 - Spartan DS760/Align DS620 - QuickUK Tail Grips & Header Tank - Reactor X - SwitchGlo
                              Transmitter - Futaba 12FG G3 2.4Ghz

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                              • #30
                                If the sound is being replayed at a faster rate then it must be a codec issue.

                                Not too much of a big deal for me as I've taken to playing music on headphones as I sim it up!! lol
                                T-Rex 700NP - Align 91HP - Hatori 938 - Kasama Header - Align 690Ds - Align DS620 Throttle - Align DS610 x 3 - Spartan DS760/Align DS620 - QuickUK Tail Grips & Header Tank - Reactor X - SwitchGlo
                                Transmitter - Futaba 12FG G3 2.4Ghz

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