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Phoenix Version 2.00.e BETA

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  • Phoenix Version 2.00.e BETA

    Ready for download now

  • #2
    Now running Version "E"
    Still getting " assertion bNormalizationResult failed in ../../include\ode/odemath.h:304
    This time, at the lakeside and Sandbar!
    Running Vista Ultimate 32
    E8500 @3.16GHz Core 2 duo
    4GB Ram
    Asus 8800GT 1GB GFX
    All maxed out!
    It runs smooth, getting there :-)
    Last edited by garynitro; 28-09-2008, 05:28 PM. Reason: typo
    DX7, Phoenix Sim;)
    Helicopters
    Honey Bee King2, Twister US Coast Guard:patriot:

    Planes
    Fieseler Storch:gnorsi:, Seagull XRay:sifone:

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    • #3
      4% to go then I'll try it.
      John

      sigpic Proud holder of an Eddie Gold Star.


      Too many hobbies, not enough hours in a day.

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      • #4
        Anyone get their Dx6i to work fully with it yet? Mine won't map the idle up switch (on the advanced config it doesn't pick up the signal from the channel at all), so have assigned it to a keyboard key for now - if anyone cracks it, grateful if they'd post how here.

        Thanks

        Andy

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        • #5
          Hi Andy

          You dont need to map that in the software - just set it up in the transmitter unit and it will work in the sim without any extra setup

          Also, make sure you are in HELI mode before you do it!

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          • #6
            My DX6i works fine with idle up - just as well as I crashed the heli!!

            Just went through the calibration wizard thing... Ade at Hobby Hangar set me up a Phoenix model on the Tx - don't know if that's made a difference... I'd be happy to reproduce the settings if that would help...
            Blade 400 / DX6i / Phoenix / Blade CX2 / mCX / MSR
            Proud Owner of 2 Eddie Gold stars

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            • #7
              Thanks

              TX was doing funny things in the heli mode, so switched to plane. Will switch back to heli model type and see how it goes.

              Am loving the new planks - always wanted a capiche, and can now at least fly a virtual one - thank goodness Weston didn't have any of the new leccy mini ones at the Southern Model airshow - no way I could have walked past that!

              Andy

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              • #8
                new beta is cool.
                frame rates are improved.
                VASTLY improved on multiplayer. (i was getting around 20fps on multi player beta d.... now getting around the 100-120 mark on beta e) nice one fellas.
                I only tested the trex 600 nitro and rappy 50 and the tails still seem to be kicking out a bit in funnels. quite hard to hold it in position. (i changed the throttle curves for idle up 1 to about 40% mid stick.. 90% full stick and it seemed to help hold the tail better) with idle up 2 giving the full power range. 100,50,100
                ____
                Alan.

                "Flying is learning how to throw yourself at the ground and miss." - Douglas Adams
                x3

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                • #9
                  Don't know why but mines still running no more than about 47fps or around 25 in multiplayer?? Better than beta D (approx 7fps in multi player) but still worse than 105j.
                  Also keeps crashing and/or freezing.
                  Ian

                  Knight 3D

                  Velocity 50
                  sigpic

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                  • #10
                    do you have vertical sync enabled?
                    if so disable it and see if that helps
                    ____
                    Alan.

                    "Flying is learning how to throw yourself at the ground and miss." - Douglas Adams
                    x3

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