Trim your real heli out in zero wind.
Without changing the trims hover it nose into a 15 mph wind. It will roll one way and need a correction*
Turn it tail into wind and it will roll the other way and need the opposite correction (you can't trim for hands off hover in different orientations in wind).
similarly in cross wind it will go nose down or nose up
*I wish I could remember which way, but probably right in a head wind (left stick to correct) becuase the into wind blade is going faster.
FFF is the same as hovering in a wind, so the heli must try to roll one way going fast forwards and the other going fast backwards.
This effect is NOT reproduced in phoenix and is one of those things that makes the sim helis too perfect compared to real life.
Why not?
Do any of the other sims reproduce it?
...discuss...
Without changing the trims hover it nose into a 15 mph wind. It will roll one way and need a correction*
Turn it tail into wind and it will roll the other way and need the opposite correction (you can't trim for hands off hover in different orientations in wind).
similarly in cross wind it will go nose down or nose up
*I wish I could remember which way, but probably right in a head wind (left stick to correct) becuase the into wind blade is going faster.
FFF is the same as hovering in a wind, so the heli must try to roll one way going fast forwards and the other going fast backwards.
This effect is NOT reproduced in phoenix and is one of those things that makes the sim helis too perfect compared to real life.
Why not?
Do any of the other sims reproduce it?
...discuss...




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