AccuRC is now only £55 (with a free upgrade to V2). Was happy with Phoenix, but having recently just got back into flying after a long break and seeing a promo video of AccuRC thought I'd give it a go. In part because I'd much prefer to use a cheapo gutted-out USB Esky TX with a sim rather than wear out a real TX (Phoenix only works with a real TX) and a few people have said it's the new king physics-wise.
The physics are clearly very good, the T-Rex 500 ESP feels extremely close to my real one. Not sure if better than Phoenix quite yet as only had it a day but I think it might be. I like how AccuRC V2 now animates the whole swash, servos and tail pitch in-game (not just the main blade pitch like other sims). Details like that are what I appreciate in a sim, and the workbench mode where you can get really close up and change out servos and arm link positions is a superb feature (although this must make adding new models to the game very non-trivial for the devs).
It's great AccuRC can use any controller (which will be needed now it's coming to Steam). Flying a 700N on an Xbox pad - nice
. I couldn't get the Esky TX configured with V1 (thought I'd try that first as a comparison) but V2 (now in Release Candidate state) it works great.
Am still yet to find a sim that has realistic audio though - no sim seems to even get even close to that blade slap you get on a real heli. It's a shame as realistic audio would really help create that suspension of disbelief which is important if you want to simulate the fear-factor you get in real life flying. I guess when things all go VR headset heli simming should take a big leap on that front.
Noticed a bug in V2 where the hell's 3D sound stays where it starts rather than following it round (which will just be a Unity GameObject parenting error on the AudioSource.. sorry, I'm a Unity dev
) but otherwise V2 runs great on medium gfx settings on my PC (i7 2600 with a GTX 780), and load times are way faster than V1 which were painfully slow.
Overall am very pleased with the purchase. I hope lots more models are added though (T-Rex 150, 450 SE V2 and flybar'd red canopy 600N please!) but I think it's easily worth £55 as it is.
The physics are clearly very good, the T-Rex 500 ESP feels extremely close to my real one. Not sure if better than Phoenix quite yet as only had it a day but I think it might be. I like how AccuRC V2 now animates the whole swash, servos and tail pitch in-game (not just the main blade pitch like other sims). Details like that are what I appreciate in a sim, and the workbench mode where you can get really close up and change out servos and arm link positions is a superb feature (although this must make adding new models to the game very non-trivial for the devs).
It's great AccuRC can use any controller (which will be needed now it's coming to Steam). Flying a 700N on an Xbox pad - nice
. I couldn't get the Esky TX configured with V1 (thought I'd try that first as a comparison) but V2 (now in Release Candidate state) it works great.Am still yet to find a sim that has realistic audio though - no sim seems to even get even close to that blade slap you get on a real heli. It's a shame as realistic audio would really help create that suspension of disbelief which is important if you want to simulate the fear-factor you get in real life flying. I guess when things all go VR headset heli simming should take a big leap on that front.
Noticed a bug in V2 where the hell's 3D sound stays where it starts rather than following it round (which will just be a Unity GameObject parenting error on the AudioSource.. sorry, I'm a Unity dev
) but otherwise V2 runs great on medium gfx settings on my PC (i7 2600 with a GTX 780), and load times are way faster than V1 which were painfully slow.Overall am very pleased with the purchase. I hope lots more models are added though (T-Rex 150, 450 SE V2 and flybar'd red canopy 600N please!) but I think it's easily worth £55 as it is.


and a platinum star

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