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Simulating low headspeeds?

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  • #16
    They are using a lot more data points and processing a lot more data than the other sims. You will see a lot of people talking about physics FPS (PFPS) there are basically 2 FPSs on the sim, the graphical frame rate which is dependent mostly on your graphics card and monitor. My gtx650 quite happily runs 1080p at 60FPS.

    The big thing tho is the physics FPS, basically the better your machine the higher PFPS will be and the more times a second it calculates what is going on. This is why people have got into their head that you "need" a good machine for AccuRC. Whilst a 5year old cheap laptop wont run it, other sims wouldn't run on it terribly well either. however where older sims max out and dont get any more realistic AccuRC uses that extra CPU availability to do more physics calculations more often. If you open task manager on a machine running AccuRC you will see all 4 cores close to maxed out no matter what the spec of the machine is it will always max it out to get the most accurate simulation it can on the machine it is running on.

    Ash talked a lot about how they do this on ROTORS! show #3, take a look from around 1hr 10mins

    https://plus.google.com/u/0/b/105060...C064&wpsrc=yta


    Originally posted by scallybert View Post
    Quite. We have people that do that kind of stuff here; and I have a vague idea of the (significant - 100s of cores) computational resources required to do some (apparently) quite simple things.

    [And I did use the vague term 'CFD-style', after Ade referred to CFD.]

    I was curious as to who did the work, as they might be (professionally) related to someone I know.
    www.accurc.com
    adrian@accurc.com
    This is an apple free zone
    anybody can be an Arsehole, it takes real commitment, dedication and a whole lot of effort to be nice.

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    • #17
      "Colin Mill" is a very interesting answer...

      The other interesting area is integration with 3rd party FBL systems.
      Yes, it's th@ tw@ Scallyb@...

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