Originally posted by ktargett
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Hi,
If you do a search for "3D Masters Judges Guide" this will bring up a document that was written by a number of the 3D Masters judges, which is sent out to all pilots every year. This explains in quite a lot of detail what we look for in 3D Masters and 3DX competitions.
In set maneouvres poor calling is normally taken into account in Grassroots level, but not so much in Champs and not at all in 3D Masters. These are all about reading the description properly and making sure you fly the maneouvre as described. As mentioned entry, exit height/speed/position, centering and shape are critical. Piro loops are a classic where too many pilots pull the heli up through the maneouvre, then essentially piro flip at the top before coming down, this leads to a non-round, non-central maneouvre which isn't really as described therefore scoring badly. If you are in doubt of the description of the maneouvre then ask the question well beforehand, rather than practicing the maneouvre incorrectly.
In freestyle the main mistake a lot of people make is repetitition as mentioned. This can be exactly the same maneouvre lots of times or very similar maneouvres with the same element built in, ie all right hand piroueting or all tic-toc. New maneouvres score highly as an element of creativity, especially if well presented and accurately positioned. If it is hard to work out what you have just attempted it is unlikely to score well. New maneouvres don't just have to be for the likes of Kyle Dahl though, there are lots of ways to create your own maneouvre with some very simple elements, but when presented well can score highly. A string of set maneouvres is definetely not what the judges are looking for as this is very dull to watch. It may score highly on technical mark, but low mark on others. Low flying scores well when flown accurately, but not if it looks scrappy. Far too high and it will score very low. Use of airspace is an easy mark to get, but just doing a large loop, or flying a long way out to the side and doing a fast fly past is just wasting time.
Immediate judges feedback is very useful, but can only work at the smaller competitions due to time pressures. All judges are open to questions when the round is over, but it can be very hard to remember specifics of every flight. Most judges write some form of notes, even it is just a list of T (technical) R (repeat) etc to give an idea of scoring. The scores are also broken down into the marked elements, which can usually be requested by each pilot after the competition. This can be the best way of determening the elements you can improve on.
At the end of the day it is about a well presented interesting flight to watch with lots of variety. In general the judges scores come out very similar to each other within each competition, which is checked during the competition to make sure there are no errors or inconsistencies.
Regards
Kevin
If you do a search for "3D Masters Judges Guide" this will bring up a document that was written by a number of the 3D Masters judges, which is sent out to all pilots every year. This explains in quite a lot of detail what we look for in 3D Masters and 3DX competitions.
In set maneouvres poor calling is normally taken into account in Grassroots level, but not so much in Champs and not at all in 3D Masters. These are all about reading the description properly and making sure you fly the maneouvre as described. As mentioned entry, exit height/speed/position, centering and shape are critical. Piro loops are a classic where too many pilots pull the heli up through the maneouvre, then essentially piro flip at the top before coming down, this leads to a non-round, non-central maneouvre which isn't really as described therefore scoring badly. If you are in doubt of the description of the maneouvre then ask the question well beforehand, rather than practicing the maneouvre incorrectly.
In freestyle the main mistake a lot of people make is repetitition as mentioned. This can be exactly the same maneouvre lots of times or very similar maneouvres with the same element built in, ie all right hand piroueting or all tic-toc. New maneouvres score highly as an element of creativity, especially if well presented and accurately positioned. If it is hard to work out what you have just attempted it is unlikely to score well. New maneouvres don't just have to be for the likes of Kyle Dahl though, there are lots of ways to create your own maneouvre with some very simple elements, but when presented well can score highly. A string of set maneouvres is definetely not what the judges are looking for as this is very dull to watch. It may score highly on technical mark, but low mark on others. Low flying scores well when flown accurately, but not if it looks scrappy. Far too high and it will score very low. Use of airspace is an easy mark to get, but just doing a large loop, or flying a long way out to the side and doing a fast fly past is just wasting time.
Immediate judges feedback is very useful, but can only work at the smaller competitions due to time pressures. All judges are open to questions when the round is over, but it can be very hard to remember specifics of every flight. Most judges write some form of notes, even it is just a list of T (technical) R (repeat) etc to give an idea of scoring. The scores are also broken down into the marked elements, which can usually be requested by each pilot after the competition. This can be the best way of determening the elements you can improve on.
At the end of the day it is about a well presented interesting flight to watch with lots of variety. In general the judges scores come out very similar to each other within each competition, which is checked during the competition to make sure there are no errors or inconsistencies.
Regards
Kevin
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