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You need to setup for 3/4 stick hover, with zero pitch at centre stick and negative pitch at low stick if you want to fly 3D/inverted so if you setup your heli like this right from the word go, you will always be used to the feel of it if/when you progress to 3D flying. If you don't ever want to fly 3D then you can just setup for a half stick hover if that's your preference.
People set their heads up to give 0° pitch at mid stick so they have equal positive and negative pitch either end. This makes for a very capable and consistent 3d machine. It does however mean you have 0 pitch at mid stick so need to apply more stick to get enough pitch.
If you never intend doing 3d some people set the head up to give a good speed and pitch amount, enough to hover at mid stick.
Depends on your final aim and if you ever intend and type of 3d.
Depends what style of flying you want to do.
If you only ever want to fly sport/scale, then mid stick hover will give you a larger range of stick movement, therefore a less sensitive pitch control. Bit like putting a larger steering wheel on a car. Large one will need more turning so smoother control, small one for quick more twitchy steering.
If you want to fly 3D, you've got no choice but to have zero pitch at centre and equal pos & neg pitch.
I've just been investigating this over the last few days - setting my Normal mode as -2,5,10 and my idle 1 as a 'fake' normal mode with -2,0,10 , so I could see which one I liked best.
From a stick perspective, the mid point hover gave more control and the 3/4 hover made the model feel more responsive, but not a huge difference and within a battery I was happy to use either.
Matthew
JR X3810 + Spectrum Module Trex 600 LE, Trex 500 ESP, Trex 450 Sport,Blade MSR
DX6i Trex 450 Sport (I've two of them so I can fly twice a day)
if you set 3/4 stick hover you will have linear pitch curves why have the hastle of haveing to lern again when you decide you want to go inverted plus if you set your pitch curves different for different idle up modes there is a good chance the model will jump when you change in flight , my advice would be to set linear curves on all ilde up modes then adjust head speed and expo to tame it down once you get to the stage you need more from it up the head speed and use less expo that way you get more agility without the trade off off haveing to learn different stick positions ,, also if you fly someone elses model it more than likely be set up the same
if you set 3/4 stick hover you will have linear pitch curves [...]
You may find you don't want this.
For example, you may want a reasonably high head speed and full range collective to deal with winds; but a fairly tame response around the hover. eg an 'S curve'.
You can't do this with a 5 point curve hovering at 3/4.
I tried a raised curve only today.
One problem is, when you switch to a linear curve such as idle up or throttle hold, the heli jumps down.
It's not for me, too dangerous to forget about it.
One advantage of linear pitch is that it handles exactly like in the simulator with default settings. I find Phoenix extremely realistic, if sometimes a bit too easy.
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