Iv'e watched the big boys fly many times for reel or on vid and it always amazes me the punch these guys can get from a heli mainly in tick tocks and certain pitch pumping manoveurs, just recently my " collective management" has just started to click, it is soooooooo different to the sim as in you can be miles out in the sim and still do perfect tick tocks but for real i have always struggled, but the thing is i'm finding when the heli is floating! as in neither falling nor climbing would that be zero G? whitch i have never heard any one talk about as a description but boy do you get that punch when the heli is in that situation, i just need to practice more on the timing and forget the sim for a while cus its not doing me any favours at my stage in flying :-)
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If the heli is floating, it's zero g
Phil OB3
Trex 450SE v2
Walkera 4#3b
DX6i
Phoenix
http://stratfordgliding.co.uk/
...and proud owner of THREE!
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No it wont be Zero G it will be 1 weight of the heli, to get zero G you would need to make the heli fall at the same speed as gravity can push it down.Proud member of the Mk Heli Club
MK HELI CLUB WEB SITE
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I beg to differ.Originally posted by nightstalker View PostNo it wont be Zero G it will be 1 weight of the heli, to get zero G you would need to make the heli fall at the same speed as gravity can push it down.
1 weight of the heli = 1G, which would be the case in the hover.
However, in the tic toc, when the heli is "floating" it is momentarily subject to zero G around the normal axis of the heli.
If the heli is falling at the same speed as gravity can pull it down the heli (or any body within the heli) it is subject to 1G acceleration, but as there is no ground (or force) to act against that acceleration, the heli itself (or any body within the heli) is experiencing zero G, so you are partly correct in what you say. (This is essentially how NASA simulate zero gravity space conditions)
It can be quite confusing!
Phil OB3
Trex 450SE v2
Walkera 4#3b
DX6i
Phoenix
http://stratfordgliding.co.uk/
...and proud owner of THREE!
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