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Lurching to the left on take-off, normal? (mSR-x)

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  • Lurching to the left on take-off, normal? (mSR-x)

    As title really, should it do that?
    It can't be trim as when it's up, it sits relatively steadily. The only way for me to get it off the ground is to quickly correct it as soon as the skids leave the floor.
    Sound normal?
    Eh?

  • #2
    yes its the tail rotor pushing it sideways pefectly normal sounds like you've already learnt to master it
    Ron

    hobby-hangar.co.uk
    SWRCH-GO big or Go home!
    http://www.ultimatebuildandfly.co.uk/

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    • #3
      perfectly normal,you will get used to it in time and correct without even thinking about it
      SPY750 CLASSIFIED in build
      TBS DISCOVERY enroute
      Trex 450 pro in bits

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      • #4
        Awesome, thanks guys
        Eh?

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        • #5
          Not read title properly.
          Gaui x7 lush
          Gobbalin 500
          Trex700 new dfc n OS 105/vbar love it
          ALL ON SPEKKY GEAR
          Blade 130x2
          nano

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          • #6
            Yep mine the same. No slow take-offs with this little bird. Find best way is just to punch it straight into the air and give some right as it goes up.

            Can now hover for a full batt no crashes tail in and side on. head on = Instant Crash lol.

            P.s. Also had to mix rudder with elevator so it does not make a be line for the nearest hard object when you try to turn.
            130x
            Blade mSR-X ( Lost )
            Phoenix V3 Sim (Now V4)
            PZ UM T-28 (The Dark Side) - 20 crashes and still going
            DX7
            Skill and Ability - Waiting Delivery!

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            • #7
              Originally posted by SmileyMan View Post
              Yep mine the same. No slow take-offs with this little bird. Find best way is just to punch it straight into the air and give some right as it goes up.

              Can now hover for a full batt no crashes tail in and side on. head on = Instant Crash lol.

              P.s. Also had to mix rudder with elevator so it does not make a be line for the nearest hard object when you try to turn.
              Thanks for that, your last sentence made me laugh!
              I had noticed that, I can sort of hover in the warehouse (if you count a 50 cubic metre area as hovering ) but the second I try to turn it, yup, it veers straight into the nearest wall!
              Eh?

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