I've always struggled with making good coordinated turns. I can do reasonable circuits but they're not consistent, and I always come out of procedure turns askew. I'd love to get this simple skill down perfect before moving on.
I know there's something interesting going on in there, with essentially three changes in attitude to balance out in quick succession (bank a bit, pull up a bit, as you pull up you eat up your bank, and then you need to pull the rudder around a bit because you've changed the attitude of the copter under the disc - something like that). I've love to ear that put more clearly than I can manage.
Anyway, I realised that no amount of practice would end up "teaching my fingers" what to do - there was some instinct I was lacking. But still, there's something quite simple going on, it's just that my perception isn't fast enough to work through it.
Then I realised that of course Phoenix has a "simulation speed" option. I dropped that to 50%, and now I have much more time to see how the bank/yank/yaw needs to come together. Speeding up the simulation speed bit by bit and finally some progress
Completely overlooked this feature until now!
Do you have a good way to approach learning coordinated turns?
I know there's something interesting going on in there, with essentially three changes in attitude to balance out in quick succession (bank a bit, pull up a bit, as you pull up you eat up your bank, and then you need to pull the rudder around a bit because you've changed the attitude of the copter under the disc - something like that). I've love to ear that put more clearly than I can manage.
Anyway, I realised that no amount of practice would end up "teaching my fingers" what to do - there was some instinct I was lacking. But still, there's something quite simple going on, it's just that my perception isn't fast enough to work through it.
Then I realised that of course Phoenix has a "simulation speed" option. I dropped that to 50%, and now I have much more time to see how the bank/yank/yaw needs to come together. Speeding up the simulation speed bit by bit and finally some progress

Completely overlooked this feature until now!
Do you have a good way to approach learning coordinated turns?



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