Have a read at this
Precomp.... DO IT!!! - HeliFreak
Hi,
the gyro doesn't know when the tail will start to turn. It has to measure the sensor data and wait until the tail starts to drift. So it always lags behind a little bit. Now when you give a very quick collective stick input or when collective changes from a very low to a very high amount in a very short time then the change will be so drastically that the gyro will have a lot work to do. By using RevoMix you can help the gyro as you simply add a small amount of rudder input against the rotor torque. This doesn't has to be very much and you cannot define exactly how much this has to be, as the amount of rudder stick input to be given is depending on a huge number of factors like wind speed, rotor, rpm, ... but it will help the gyro a lot as you tell it that it should get ready for work and you additionaly bridge the gap between occurence of torque and counteraction of gyro.
This also applies to a cyclic stick input as this also produces torque but on collective load changes are much stronger and more abrupt due to the larger pitch range. So usually you only need half (or even less) of the amount of revomix for cyclic than for collective and it is much harder to see a need for RevoMix. But on collective this can help very much and can give you a much better rocksolid tail. Anyway the need for it depends very much on the tail performance of the heli. If you have a lot of tail thrust available you should need RevoMix at all. But most people use to small tail blades, like to fly their heli with low headspeed, ... and then you can typically see that the tail shortly kicks to the right (nose to the left) with the rotor torque when they tuck in collective. So Revomix can help here out as raising gain won't and which usually is already maxed out.
Precomp.... DO IT!!! - HeliFreak
Hi,
the gyro doesn't know when the tail will start to turn. It has to measure the sensor data and wait until the tail starts to drift. So it always lags behind a little bit. Now when you give a very quick collective stick input or when collective changes from a very low to a very high amount in a very short time then the change will be so drastically that the gyro will have a lot work to do. By using RevoMix you can help the gyro as you simply add a small amount of rudder input against the rotor torque. This doesn't has to be very much and you cannot define exactly how much this has to be, as the amount of rudder stick input to be given is depending on a huge number of factors like wind speed, rotor, rpm, ... but it will help the gyro a lot as you tell it that it should get ready for work and you additionaly bridge the gap between occurence of torque and counteraction of gyro.
This also applies to a cyclic stick input as this also produces torque but on collective load changes are much stronger and more abrupt due to the larger pitch range. So usually you only need half (or even less) of the amount of revomix for cyclic than for collective and it is much harder to see a need for RevoMix. But on collective this can help very much and can give you a much better rocksolid tail. Anyway the need for it depends very much on the tail performance of the heli. If you have a lot of tail thrust available you should need RevoMix at all. But most people use to small tail blades, like to fly their heli with low headspeed, ... and then you can typically see that the tail shortly kicks to the right (nose to the left) with the rotor torque when they tuck in collective. So Revomix can help here out as raising gain won't and which usually is already maxed out.



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